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The Curse of the Wereberry (Recruiting)

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The Curse of the Wereberry (Recruiting)

Post by Strawberrycat on 22nd February 2011, 2:30 am

First topic message reminder :



Game demo with RTP!
For my mappers and eventers!


1.0 (Fixed and unencrypted) Smaller package!
1.1 (Intro finished) south end added by Notte!
1.2 (Splash screens entered, First battle fixed)
1.3 (emotional moment after first battle needs fixing)
Demo Link 1.4 (fixed emo moment, plus new cutscene!)

Mirrors
Demo link 1.4

The Only thing I need Is faceset artists and eventers!
I'll Provide the sprites all you have to do is make their faces (I don't need complete Emo sets).
Feel free to ask any and all anatomy questions for the faces to be made.

There is a quest in the game that a friend came up with and I need an eventer to help me with the implementation!
Idea below!

Outsider Ideas!

"so I was thinking that the armory can't be accessed until the side quest with Penumbra and Ruki is done.

Maybe Strawberry finds Ruki coughing out blood and takes him to a worried penumbra who is searching all over town for him. Strawberry then has to go and gather items for Ruki's medicine and when he makes it,( maybe a time limit and if they fail then the quest is reset and done over?), the armory is open? Then there can be additional quests between the two for new items/upgrades?" ~Kageoni

If the time limit cannot be done then please just do the default idea.

so I was thinking that in order to access the armory the player has to do the quest with Ruki and Penumbra, and then continue to do more quests for them to get upgrades for armor, what do you think?
I love it n_n
heh like get this to upgrade that or do this for me and I'll fix that.
It's great!
^^ I'm glad you like it ^^

I think the first one could be going to the armory and Penumbra's frantic and unable to find Ruki and denies the player from accessing the armory. He also says that he (ruki) was going out for a walk near the woods and hasn't returned. So upon finding him he's passed out from coughing out blood and the player takes him back to penumbra. Penumbra then instructs that he needs several things to save him, and the player has to bring it back to save Ruki in order to access the armory as gratitude.

I'm just not sure as to what to do with Shiloh, Tobi and the others.
Well it's good to know that we have the armory planned out.
n_n We will figure out the others when we get to them.
Ideas By Kageoni of Yaoi_RPG

~~~~~~~~~~~~~~~~~~~~~~~~

You will be credited for your work!
so please help where you can.

Faceset artists!
1. RoseReveries
2. Strawberrycat24
3.
4.
5.

Eventers!
1. NotteEterna
2. Arco
3. Kane
4.
5.

Mappers!
1. Strawberrycat24
2. NotteEterna
3. Arco
4.
5.

Graphic artists!
1. rgangsta
2.
3.
4.
5.

Tiles in my project For use by Mappers!
(Tiles by Celianna, Luneria, and Mack)

A tiles
Spoiler:
A1


A2


A3


A4


A5

TileB
Spoiler:

TileC
Spoiler:

TileD
Spoiler:

TileE
Spoiler:

Character tiles
Spoiler:



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Faceset WIP's

The first set was completed by Rosereveries!
So she has automatically been put on my List of face makers!

Update: One set left n_n Well..for now.




Last edited by Strawberrycat on 17th May 2011, 9:24 pm; edited 56 times in total

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Re: The Curse of the Wereberry (Recruiting)

Post by NotteEterna on 22nd March 2011, 5:27 pm

eventers huh? of what type of events?

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Re: The Curse of the Wereberry (Recruiting)

Post by Strawberrycat on 22nd March 2011, 6:00 pm

Check the first post.

"so I was thinking that the armory can't be accessed until the side quest with Penumbra and Ruki is done.

Maybe Strawberry finds Ruki coughing out blood and takes him to a worried penumbra who is searching all over town for him. Strawberry then has to go and gather items for Ruki's medicine and when he makes it,( maybe a time limit and if they fail then the quest is reset and done over?), the armory is open? Then there can be additional quests between the two for new items/upgrades?"
~Kageoni

This is up there!


Last edited by Strawberrycat24 on 22nd March 2011, 6:12 pm; edited 1 time in total

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Re: The Curse of the Wereberry (Recruiting)

Post by NotteEterna on 22nd March 2011, 6:06 pm

With alittle more detail and the map that is to be used, i think i can do that

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Re: The Curse of the Wereberry (Recruiting)

Post by Strawberrycat on 22nd March 2011, 6:13 pm

well I haven't finished the map or gotten that far in the story.
The stores are all in central and I'm only 20 percent done with that map.

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Re: The Curse of the Wereberry (Recruiting)

Post by NotteEterna on 22nd March 2011, 6:20 pm

I see, well let me know when you need my help then.

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Re: The Curse of the Wereberry (Recruiting)

Post by Arco on 23rd March 2011, 9:19 am

NotteEterna wrote:I think it is more of if RMVX is worthy of your game than if your game is worthy of RMVX

Ah, si. They never accept my game threads.

Anyway, Berry, I'll event for you.
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Re: The Curse of the Wereberry (Recruiting)

Post by NotteEterna on 23rd March 2011, 1:01 pm

Hope...your game threads arent exactly the most detailed...well at least the new one. but anyway, how long until we start eventing do you think Berry?

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Re: The Curse of the Wereberry (Recruiting)

Post by Strawberrycat on 23rd March 2011, 1:19 pm

Thank you so much Hope!

@Notte: hm...I believe in a month or two depending on progress.
I'm still trying to figure out who lives where in the west sector.

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Re: The Curse of the Wereberry (Recruiting)

Post by Arco on 23rd March 2011, 1:22 pm

No problem Berry. And long time no see.
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Re: The Curse of the Wereberry (Recruiting)

Post by Strawberrycat on 23rd March 2011, 1:27 pm

Same here Hope n_n Welcome back!

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Re: The Curse of the Wereberry (Recruiting)

Post by Arco on 23rd March 2011, 1:30 pm

Thank you Berry.
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Re: The Curse of the Wereberry (Recruiting)

Post by NotteEterna on 24th March 2011, 5:14 pm

a month or two?...you guys put alot of time in...when i get to work, i get to work...but then a town slows me down...

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Re: The Curse of the Wereberry (Recruiting)

Post by Strawberrycat on 26th March 2011, 11:46 am

Yeah the towns are slowing me down a bit I just cant get the shops in central right. Perhaps if I uploaded a copy of the rtp with the unfinished maps you could help Notte?

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Re: The Curse of the Wereberry (Recruiting)

Post by NotteEterna on 26th March 2011, 11:51 am

I could try to at least, PM it to me and I will give it a shot.

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Re: The Curse of the Wereberry (Recruiting)

Post by Strawberrycat on 26th March 2011, 12:34 pm

It's not uploading for some reason...T_T I am sad now.

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Re: The Curse of the Wereberry (Recruiting)

Post by Arco on 26th March 2011, 12:36 pm

I'll help with the mapping, if towns slow you down. Very Happy
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Re: The Curse of the Wereberry (Recruiting)

Post by Strawberrycat on 26th March 2011, 12:39 pm

Thank you I am using a certain tileset that was compiled by a person who is a fan of Celliana and Luneria.
n_n I'll try my best to get the project uploaded.

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Re: The Curse of the Wereberry (Recruiting)

Post by Arco on 26th March 2011, 12:40 pm

OK, just give me the tileset and I'll try it out.

EDIT: Wait, is it not Mack's?
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Re: The Curse of the Wereberry (Recruiting)

Post by Strawberrycat on 26th March 2011, 12:45 pm

No it's not "JUST" mack. I'm using a combination of Cellianna's trees and tiles coupled with Luneria's tiles, Mack's tiles, and RTP.

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Re: The Curse of the Wereberry (Recruiting)

Post by Strawberrycat on 26th March 2011, 12:55 pm

A tiles
Spoiler:
A1


A2


A3


A4


A5

TileB
Spoiler:

TileC
Spoiler:

TileD
Spoiler:

TileE
Spoiler:

Character tiles
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Re: The Curse of the Wereberry (Recruiting)

Post by NotteEterna on 26th March 2011, 1:07 pm

I was going to use tile A's like that myself, but they have no world map stuff so I have to edit it still...

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Re: The Curse of the Wereberry (Recruiting)

Post by Strawberrycat on 26th March 2011, 1:24 pm

I'm not using world map stuff It is all one town in my game with a connected forest and cave system. n_n The idea is pretty simple if you think about it.

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Re: The Curse of the Wereberry (Recruiting)

Post by Arco on 26th March 2011, 1:25 pm

Ah, OK.

I'll work on an example town tommorow, OK?

I want to work on my game I have only told Basil and some other people about first. (Not SNW)
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Re: The Curse of the Wereberry (Recruiting)

Post by NotteEterna on 26th March 2011, 1:34 pm

Not bad at all Berry, that would make for a compact game where you can focus on details much more than otherwise...I thinkI may have to do that myself for one game that is in my mind right now...But i will do that after I play Duodecim some more...then maybe my fear of towns will dissappear...

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Re: The Curse of the Wereberry (Recruiting)

Post by Strawberrycat on 26th March 2011, 1:38 pm

@Light: I don't need the towns I have been doing those myself. n_n
I have been using events to layer the trees precisely.

So far i need the inside of the armor shop and the weapon shop
they both must have an upstairs apartment for at least two live in workers a piece. The person who owns in the armory lives with his sickly lover in the upstairs apartment so that one's living arrangements have been decided. n_n Also the armory is where the above quest occurs.

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