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Dissidia 012 [Duodecim] FF Review

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Dissidia 012 [Duodecim] FF Review

Post by Light on 23rd March 2011, 7:01 pm

Here is my review of Dissidia 012 [Duodecim] Final Fantasy
Feel Free to rep me for the hard work!!!

It's been about a year since the first Dissidia came out...Dissidia 1 was fun but lacked some things that could make it great!

Dissidia 012 adds on some new stuff that make it much better and some new characters from your favorite Final Fantasy games.

The Game Starts you off with a quick tutorial with Lightning from FFXIII, after the tutorial the game begins, Warriors of Cosmos are chosen and given their "Godly Light" that will grow in them trough battle and eventually make a crystal giving them the power to rival a god.
Cosmos informs the heroes that they must Defeat Chaos, so as they set out with their pre-crystals the game begins.

Some new features to Dissiadia 012 and one of my favorite is the World Map!
The World Map is well a world map, you move around the world with the character who's story you are playing, along the way you will see other characters in the game and talk to them. Also on the world map you will find items, and enemies that if you touch you go into battle with, you may also get the advantage on enemies by using the attack button on the for a first strike. (you can also break stuff in your way or open new paths)

World Map Screen:
Spoiler:

The battles in Dissidia are improved also, Players can now call on an Assist character in battle to help them fight for just a second.
Assist Characters can be set in quick battles to whoever you want, but during the story you get whoever is with your characters party at the time.
You can only call an Assist Character when 1 bar of the assist gauge is filled up
(Assist Gauge is located bellow your characters Hp bar)
You still move around on a grid like map when you are near key story points and engage chess like pieces that are enemies.

Battle Screen With Assist Bar Filled:
Spoiler:

The story to Dissidia 012 is a bit the same as the first but not exactly the same...
You still fallow character stories but the stories go in a certain order, so unlike the first one where you could pick whoever story you wanted in no order, you fallow a main story not 50 different stories. ( I like that)
In addition you will see more CG Cutscenes in this game, the the opening and the end in the first one.

As a special for you I have included a video of the opening to the game:
yes its a bit recycled (it should have a link to the english version if you like):
Spoiler:
[video=youtube]http://www.youtube.com/watch?v=tfKcfNkoZjI&feature=related[/video]

All in all Dissidia 012 is a good game and is worth you time, the controlls take a bit to master but it's not hard.

My rating

[size=medium]8.5/10[/size]

I have included some extras bellow for you enjoy!
You will notice some good characters are bad in this game...duh duh duh!

Warriors Of Cosmos:
Warrior of Light - Firion - Onion Knight - Cecil - Bartz - Squall - Zidane - Jecht - Shantotto

Warriors Of Chaos:
Garland - The Emperor - Cloud of Darkness - Golbez - Exdeath - Terra - Kefka - Cloud - Sephiroth - Ultimecia - Kuja - Tidus - Gabranth



New Playable Characters: (All Warriors Of Cosmos, Except Feral Chaos)
Feral Chaos: Dissidia 012 & FF XII (Unlockable)
Spoiler:
Lightning: XIII
Spoiler:
Vann: XII
Spoiler:
Prishe :XI (Unlockable)
Spoiler:
Yuna: X
Spoiler:
Laguna Loire: VIII
Spoiler:
Tifa Lockheart: VII
Spoiler:
Gilgamesh: V (Unlockable)
Spoiler:
Kain Highwind: IV
Spoiler:



New Non-Playable Characters:
Aerith Gainsborough: VII (Aerith is only an "Assist Character").
Spoiler:

Stages:
Old Chaos Shrine - Pandaemonium - Hell's Throne - Crystal Tower - World of Darkness - Lunar Subterrane - The Rift - Kefka's Tower - Phantom Train - Planet's Core - Ultimecia's Castle - Crystal World - Prima Vista - Dream's End - Empyreal Paradox - Sky Fortress Bahamut - Orphan's Cradle - Order's Sanctuary - Edge of Madness

Story Mode
Prologus - Prologue - Treachery of the Gods - Destiny Odyssey - Shade Impulse - Confessions of the Creator - Reports

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Re: Dissidia 012 [Duodecim] FF Review

Post by Arco on 24th March 2011, 4:48 pm

And I went and bought Tactics Ogre Let Us Cling Together Premium Edition because it hadn't come out in the UK...

But the first one is still good.

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Re: Dissidia 012 [Duodecim] FF Review

Post by NotteEterna on 26th March 2011, 10:56 am

The game is truly amazing. you can even transfer dataa from your save of Dissidia to it and use what you used to have(excluding story mode) and even change your levels for an even greater challenge(not higher than the characters current level). I am not sure exactly how the level change works yet as I have not used it, but it is there. Kain and Laguna are my new favs (next to Golbez, Cecil, and Terra) Gilgamesh is bound to be, but i havnt unlocked him...and for that matter Ferral Chaos.

EDIT: Yuna is amazing Very Happy

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"He would first see the sun and then reason about him[self]."
-Plato (Allegory of the Cave)

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Re: Dissidia 012 [Duodecim] FF Review

Post by Light on 26th March 2011, 1:13 pm

you can only change your level down in the story im not sure how far you have to got tho

and did you happen to notice the opening was mainly recycled?

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Re: Dissidia 012 [Duodecim] FF Review

Post by Arco on 26th March 2011, 1:17 pm

o.0


Notte, Yuna is smexy

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Re: Dissidia 012 [Duodecim] FF Review

Post by NotteEterna on 26th March 2011, 1:18 pm

She sure is.

and Yeah, but it is a endless cycle of the same battle with the sides ever changing in reallitly anyway, is it not?

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"He would first see the sun and then reason about him[self]."
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Re: Dissidia 012 [Duodecim] FF Review

Post by Arco on 26th March 2011, 1:21 pm

I guess. But that would mean they would make a Dissidia 3,4,5,6,7,8,9,10 ans so on. But not a 12 if Duodecim means 12.

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Re: Dissidia 012 [Duodecim] FF Review

Post by NotteEterna on 26th March 2011, 1:24 pm

No, in the story Doudecim is the 12th cycle, while the original is one much later on...

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Re: Dissidia 012 [Duodecim] FF Review

Post by Arco on 26th March 2011, 1:25 pm

Oh.

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Re: Dissidia 012 [Duodecim] FF Review

Post by Light on 26th March 2011, 2:52 pm

in other words they will be fighting till they die hope....

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Re: Dissidia 012 [Duodecim] FF Review

Post by NotteEterna on 26th March 2011, 2:59 pm

Which from what I can tell...they tend not to even when killed...

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"He would first see the sun and then reason about him[self]."
-Plato (Allegory of the Cave)

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Re: Dissidia 012 [Duodecim] FF Review

Post by Arco on 26th March 2011, 3:05 pm

Lol

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Re: Dissidia 012 [Duodecim] FF Review

Post by NotteEterna on 27th March 2011, 10:10 pm

This may make you mad or possilby not want to buy the game, though it is an awesome game either way. YOU HAVE BEEN WARNED!

Spoiler:
WTF?! WTH?! gha! I know it is only part of the story but still, the second half of the story mode is the first game remade so far!? the hell!?

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"He would first see the sun and then reason about him[self]."
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Re: Dissidia 012 [Duodecim] FF Review

Post by NotteEterna on 30th March 2011, 1:44 pm

Light your info is wrong...Gilgamesh(or ninja raper) is on the side of Chaos.

And other than the unlockable 013 story, the entire story is different.

All in all though since I have gotten much furture than you and have more knoledge of the game, I should have done this review...
9.9/10 (a game that kicks so severe ass. Dont even bother getting its predicessor because this game will let yoou play the entire first game and more in it)

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