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Sacred Fire(UPDATED New Screens)

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Sacred Fire(UPDATED New Screens)

Post by Rose Guardian on 26th May 2011, 9:40 am

Hi, I originally made this game for my friends so I apologize if it is not perfect. Also this game is like Fire Emblem. Just to let everyone know this is only part 1 of the game for now. Also just to warn everyone if any of the supporting characters in the game die they are dead forever and you will not be able to revive them. However if any of the main characters die, it will be game over so be careful and enjoy! By the way no one dies in part 1 if they’re HP reaches zero.

Just to let everyone do not worry about my other game Robo Clash I am still working on that one as well. I am working on more than one project right now so do not panic Robo Clash and this game will be finsihed eventually. It was my friend's idea to post this game since she really enjoyed it. I hope you enjoy this game just as much as she did and as much and my other one I am working on.






-Prologue-
Long ago in the world Aria on the continent Foria people lived in great fear due to King Arkis. King Arkis would kill those who didn’t obey him just because he wanted too and believed that he was suppose to be in charge of everything. He would not let anyone leave the continent or even their village no matter what their reason was. Many heroes died trying to end his reign. Then one day out of the blue a warrior named Ark who sided with creatures known as dragon ended his reign.

However after that the humans decided they didn't trust the dragons. So a war between humans and dragons broke out. The war went on for a thousand years. The dragons eventually hid themselves from the humans.

-Story Part 1 only for now-
Three thousand years have passed since Ark and Isabella ended King Liel. However now people in the continent Foria and Kelliver are mysteriously disappearing for no reason. Lady Sia of Foria just got back from her travels with her brother Lord Collins and her castle gets attacked by a troll. She successfully defeated it but later that day her brother vanished. However one of her knights finds a later that was in his room. The later described that a group called the Monster Mafia had taken Collins prisoner and will kill him. Sia then sets out to find her brother before they kill him.

Screen Shots
Spoiler:



















Main Characters:



Lady Sia
Class: Lord
Weapon: Sword
Profile: Sia is the daughter of the current king of Foria. When she found out here brother went missing she immediately went to find him. She is very good at making friends and will never betray them or her people. She is the main character in Part 1 of the game.





Lord Jason
Class: Lord
Weapon: Spear
Profile: Jason is the Prince of Kelliver. He saved Sia once from being killed from wild wyverns. He is a very strong willed man and would do anything for his country. However his father King Lance is a very cruel man. (Not in this demo)



Lord Kelvin:
Class: Lord
Weapon: Axe
Profile: Balagan is Jason best friend. He believes deeply in his abilities to protect people. (He is not in Part1.)

Supporting Characters:


Aurora:
Class: Peg. Knight
Weapon: Spear
Profile: Aurora is Sia’s best friend they have known each other since they were kids. She meets up with Sia while trying to find her sister who was also captured by the Monster Mafia.



Kendall:
Class: Cavalier
Weapon: Swords and Spears
Profile: Kendall is a very clumsy person. A lot of men make fun of him since he is a cavaliar and keeps doing dumb screw ups. He travels with an older man named Rayus.


Rayus:
Class: Paladin
Weapon: Swords, Spears, Axes
Profile: Rayus is traveling Paladin who is very devoted to his people. He fought many battles over the years to save men, women, and children.


Vallery:
Class: Mage
Weapon: Staff
Profile: Vallery was traveling with Josh when they ended up lost in Red Forest trying to get to Kelliver to deliver a letter to Prince Jason. They both started traveling with Sia when they found out that they were going to the same place.


Josh:
Class: Healer
Weapon: Mace
Profile: Josh was with Vallery when they both got lost in Red Forest do to his confusion of direction. He offered Sia his aid to get her to Kelliver.


There are more characters but way too many more to introduce. The game is like Fire Emblem so yeah there are a ton of characters.



Credits:
Graphics:
Enterbain
Mack Tiles
Faces are various characters from Anime Character data base.
Title image was made by Axerax
Scripts:
Tomoky SRPG
Mithran’s Class System/Promote Item
Mithran’s Class Change Graphics\
Mithran’s Actor/Class Restrict Item
Mithran’s Status Limit
Rei’s Level Up Status
A script where you only need 100 EXP to level up(Not sure who made it)
Omega’s Equipment Customization (Used to make weapons break after awhile Canot get it to work though.)

Note: Not much has been added since the first demo.
Demo:
RTP Version for those who do not have RMVX:
Code:
http://www.sendspace.com/file/eu67zj

No RTP version for those who have RMVX:
Code:
http://www.sendspace.com/file/43ockw



Last edited by Rose Guardian on 9th September 2011, 6:14 pm; edited 5 times in total

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Re: Sacred Fire(UPDATED New Screens)

Post by Strawberrycat on 26th May 2011, 2:32 pm

It seems interesting but I dislike some grid based RPG's

I don't see myself playing it mainly because fire emblem was one of my least favorite games in the genre.

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Re: Sacred Fire(UPDATED New Screens)

Post by Rose Guardian on 26th May 2011, 2:43 pm

That's okay, I understand.

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Re: Sacred Fire(UPDATED New Screens)

Post by Light on 26th May 2011, 3:22 pm

I love fire emblem lol
I will be sure to try this!

Oh also put your download links in a code box to bypass the stupid adfly stuff...

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Re: Sacred Fire(UPDATED New Screens)

Post by Rose Guardian on 26th May 2011, 3:38 pm

Okay thank you for telling me!

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Re: Sacred Fire(UPDATED New Screens)

Post by Xiie on 27th May 2011, 2:29 am

This looks so cool o: Would this be something like changing jobs and all those stuff? That would rad. Regardless, I'll try it out <3
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Re: Sacred Fire(UPDATED New Screens)

Post by Rose Guardian on 27th May 2011, 12:25 pm

Yes characters can change classes at level 10 but not in part 1. I will release part1 with part2 as soon as I finish the game.

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Re: Sacred Fire(UPDATED New Screens)

Post by NotteEterna on 27th May 2011, 3:43 pm

people have so many opposing map styles....not a bad thing of course. A "opened roof" effect I guess? like a imaginary hole in the roof for you to see into? I can tell you may be trying to get those characters to fit in with the tiles? If I am right, they are of at least two different types though....I'll stop being a critic, it isnt nice of me T-T

The story seems nice however. can play the demo though...i dont think

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Re: Sacred Fire(UPDATED New Screens)

Post by Rose Guardian on 27th May 2011, 3:50 pm

NotteEterna wrote:people have so many opposing map styles....not a bad thing of course. A "opened roof" effect I guess? like a imaginary hole in the roof for you to see into? I can tell you may be trying to get those characters to fit in with the tiles? If I am right, they are of at least two different types though....I'll stop being a critic, it isnt nice of me T-T

The story seems nice however. can play the demo though...i dont think

That is actually how I did the inside of the house, I used the XP style characters because I couldn't find any characters mounted on horses, pegsi, or wyverns in VX style. However if you know where I can find some send me the link.

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Re: Sacred Fire(UPDATED New Screens)

Post by Strawberrycat on 27th May 2011, 6:23 pm

I have seen mounted characters in other sites.
however in my opinion the sprites don't fit well in such situations.

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Re: Sacred Fire(UPDATED New Screens)

Post by Rose Guardian on 27th May 2011, 6:27 pm

Actually I only need the mounted sprites for the Cavaliar, Peg.Knight, Paladin and Wyvern Knight classes for this game.

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Re: Sacred Fire(UPDATED New Screens)

Post by Xiie on 27th May 2011, 10:33 pm

Well, it's nice to think that you can play mounted classes. The mounted sprites look cool although I saw some errors especially the black thingie above the black mounted guy.
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Re: Sacred Fire(UPDATED New Screens)

Post by NotteEterna on 27th May 2011, 10:49 pm

well i dont know about the sprites and finding them very well...all i could say would be to request them...

and that is what i had meant kind of...its pretty cool though, much different from what i do usually, its nice

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Re: Sacred Fire(UPDATED New Screens)

Post by Rose Guardian on 28th May 2011, 10:29 am

Xiie wrote:Well, it's nice to think that you can play mounted classes. The mounted sprites look cool although I saw some errors especially the black thingie above the black mounted guy.


Thank you!
Yes that black thingie I can't really fix that and believe it or not I used the XP to VX character converter which isn't really perfect. I don't think it's a big deal though so I'm not really worried about it.

@NotteEterna
Thank you! Sorry I misunderstood what you ment.

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Re: Sacred Fire(UPDATED New Screens)

Post by NotteEterna on 28th May 2011, 12:10 pm

a single visit to photoshop should be able to fix it ^^

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Re: Sacred Fire(UPDATED New Screens)

Post by Rose Guardian on 28th May 2011, 12:14 pm

NotteEterna wrote:a single visit to photoshop should be able to fix it ^^

Thank you but I don't have Photo Shop on my computer any more because it got currupted and wouldn't let me open anyhting. So I use Gimp instead which is much easier I think. I'll take a look at in Gimp.

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Re: Sacred Fire(UPDATED New Screens)

Post by NotteEterna on 28th May 2011, 10:15 pm

that works too ^.^

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Re: Sacred Fire(UPDATED New Screens)

Post by Rose Guardian on 4th September 2011, 9:42 pm

UPDATED
Added new faces and screens. However for some mysterious reason a few faces are bigger than the others.

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Re: Sacred Fire(UPDATED New Screens)

Post by Rose Guardian on 5th September 2011, 1:08 pm

BUMP
Is any going to reply I really want feedback on the new demo?

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Re: Sacred Fire(UPDATED New Screens)

Post by NotteEterna on 5th September 2011, 1:21 pm

*cough*72 hours*cough*

I'll go ahead and try it out.

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Re: Sacred Fire(UPDATED New Screens)

Post by Rose Guardian on 5th September 2011, 1:23 pm

Sorry I forgot I had wait 72 hours.

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Re: Sacred Fire(UPDATED New Screens)

Post by Strawberrycat on 6th September 2011, 9:22 am

hm...I notice that some of the faces are a bit blurry.
If you use the sharpen effect in gimp it may reduce the blur.

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Re: Sacred Fire(UPDATED New Screens)

Post by Rose Guardian on 6th September 2011, 9:30 am

I can try that. Thank you! I was wondering how to fix that.

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Re: Sacred Fire(UPDATED New Screens)

Post by NotteEterna on 6th September 2011, 4:59 pm

@.,@ *stabs laptop*

I my laptop doesn't want to run the demo...It is a directX error so it isn't creator-error. ^.,^"


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Re: Sacred Fire(UPDATED New Screens)

Post by Rose Guardian on 6th September 2011, 5:35 pm

NotteEterna wrote:@.,@ *stabs laptop*

I my laptop doesn't want to run the demo...It is a directX error so it isn't creator-error. ^.,^"


I hate it when laptops do that. Did you try restarting your computer? If you have RPG Maker VX on your computer you should try removing and then reinstailing it if restarting your computer doesn't help.

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